Though The Black Knight Rises missed the show, the work must go on...
Days 29 & 30 - Saturday & Sunday at the 2017 SFGE:
For me, one of the best things about attending the Southern-Fried Gaming Expo is hands-on time with hundreds of machines, including some custom machines. Sure, I was having fun playing, but this was also work, research to be specific.
As I would play each game, I would make note of any unique features, not just from a playfield design standpoint, but more importantly from a software capabilities standpoint.
For example, I got to play American Pinball's freshly assembled Houdini. At one point during gameplay, I triggered a mirrored and reversed flipper mode, in which the right button controlled the left flipper, and vice-versa, plus the flipper bats stayed in the upright position, and you had to press the buttons to lower them, releasing to hit the ball.
With a few lines of code, I could certainly add such a routine to the Chameleon Pinball Engine.
It was also a treat to see under the hood of Scott Danesi's most excellent Total Nuclear Annihilation custom pinball machine. I learned some simple things, like how a drop target can be both raised and lowered by adding a second solenoid to "hit" the target and make it drop, and that there is a stock Williams flapper style one-way ball gate that includes a solenoid to raise the gate, opening a passageway to both directions of travel. Scott also has developed his own Computer Startup and Shutdown Controller, allowing the standard power switch on the bottom of a cabinet to directly, and safely, power cycle a PC.
I came home with a mind overflowing with ideas, and it will take a while to work through them.
Read on for the rest of this week's progress...