A lot has happened since the last full project update. The Black Knight Rises playfield build is completed, the electronics are all working, the cabinet switches were wired up, the playfield finally left the rotisserie and lives in the cabinet, and gameplay debug and multi-media development are under way.
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The Black Knight Rises has risen! |
When time has allowed, over the past 8 months I have troubleshot some build issues, swapped out some mechanical assemblies and switches, refined controller firmware, and did a ton of code development.
Except for a few small items, the physical build is essentially complete. The main task that remains for me to complete is the actual game multi-media elements like sound effects, videos cut scenes, DMD animations, plus some enhanced game rules.
Click through for the full update. There were a lot of lessons learned.